Darkness Descends

Pass 2 (Fr 16:00-Fr 21:00)
Dungeons and Dragons 3.x, or Pathfinder
0 kr
Long has the war been waged. But now, the forces of Evil stand triumphant. They have defeated the armies of good, and are now running rampant through the city proper. Only a single bastion remains, the Sanctified Church of Sacrifice. Here, a last stand is offered by those who will not surrender to the darkness. A final, defiant act against insuperable odds. An act to ignite the imaginations of the oppressed, that some day, may find the will to oppose the depraved. Each of the teams of forces arraigned, Good and Evil, have goals and victory conditions that must be met in order to win this scenario. Each Character also has goals he or she must attain in order to gain Individual Victory. At the end of the scenario, a tally will be made of each character’s accumulated victory points, and the points of each team. It is possible to die, yet win, or live and fail. Similarly, it is possible to have an individual win, and a team loss, or vice versa. The scenario ends when either all of one team is dead, or all the altars in the church are destroyed, or all the items in the church are stolen, destroyed or desecrated.

NOTE: This is not a RPG, but a tactical war game scenario, using DnD 3.x rules

6 characters in each team, 2 teams. Characters are designed to fulfill easily recognizable archetypes (Paladin, Barbarian, Necromancer, etc), and while reasonably optimized, not extremely so. It is desirable for players to have a basic understanding of the 3.x / Pathfinder rulesets, but access to books is not required: all relevant details provided to each player for their character. And English is not a requirement (I just write better in English).

Drop in